BOOKS

The Lure of Pokémon

The Lure of Pokémon

Video Games and the Savage Mind

Nakazawa Shinichi
Translated by Ted Mack

Japan Library series
Japan Publishing Industry Foundation for Culture

Social Sciences

¥2,800 + tax

ISBN 9784866580654
210 mm x 148 mm / 132 pp. / March 2019

ISBN 9784866581101 (ePub)
ISBN 9784866580944 (PDF)

Video games are often thought to draw children out of nature and into isolated, closed spaces. In The Lure of Pokémon: Video Games and the Savage Mind, however, Nakazawa Shinichi shows how the Pokémon series of video games, far from standing in opposition to nature, actually seeks to represent the true, hidden essence of the natural world.

From humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the real world with “augmented reality” via the mobile game Pokémon Go. Nakazawa argues that the Pokémon worldview is the best contemporary example of Lévi-Strauss’s “savage mind” (la pensée sauvage).

As the natural environment is transformed around them, the author suggests, children that would once have directly observed and explored nature encounter it through technology instead. Contemporary games and other narratives can often be viewed as attempts to reconnect the human unconscious with nature, undoing the separation effected by the scientific, rational thought of Western modernity.

Nakazawa also shows how games like Pokémon recreate deep-rooted social patterns. When characters capture monsters, carry them around in “Poké Balls,” and swap them with other characters, they are part of a tradition in which trade is more than just the exchange of goods. Barter is a much more profound form of communication in which each participant also receives part of the other.

The author supports his argument through close analysis of the history and even prehistory of video games in Japanese culture. Drawing on mythology, Freudian and Lacanian psychoanalysis, and other resources, he explores cultural touchstones like Space Invaders, Ultraman, and the RPG as a genre, showing how their rich, direct expression appeals directly to the urges and impulses within children themselves, helping them come to terms with their place in the world.

The Lure of Pokémon: Video Games and the Savage Mind is both a work of game criticism revealing la pensée sauvage within today’s video games and an examination of Japanese culture as the context from which the Pokémon phenomenon was born.

NAKAZAWA Shinichi
Nakazawa Shinichi, born in Yamanashi in 1950, is an anthropologist and philosopher and currently directs the Institut pour la Science Sauvage at Meiji University, Tokyo. Since his bestselling debut Tibetto no Mōtsaruto [Mozart in Tibet], based on his own experiences studying Buddhism in Tibet, he has written dozens of books exploring the relevance of non-modern thought to contemporary life. Recent works include the Āsu daibā [Earth Diver] series, Mori no barokku [Forest of Baroque], and Kumagusu no hoshi no jikan [Kumagusu’s Shining Moment].

*information as of time of publication

Japan Library series
Science

Publisher:
Japan Publishing Industry Foundation for Culture

Hardcover
¥2,800 + tax
ISBN 9784866580654
210 mm x 148 mm / 132 pp. / March 2019

eBook
ISBN 9784866581101 (ePub)
ISBN 9784866580944 (PDF)

CONTENTS
Preface to the 2016 Edition
Prologue
1. The Space Invaders Revolution
2. The Birth of Monsters
3. Eros, Thanatos, and RPGs
4. The Triumphs of Pokémon
5. Totemism Today
6. The Gift and the World of Gaming
Epilogue
Afterword to the First Edition (1997)
Appendices
About the Author

子どもたちの「野生の思考」は、電子ゲームの世界にこそ息づいている。大ヒット作「ポケットモンスター」の分析により、現代人の無意識と野生に迫ったゲーム批評の金字塔。英文版ではポケモンGO に関する考察を加筆。

中沢新一
1950年生まれ。東京大学大学院人文科学研究科博士課程満期退学。現在、明治大学野生の科学研究所所長。思想家。著書に『チベットのモーツァルト』(サ ントリー学芸賞)、『森のバロック』(読売文学賞)、『哲学の東北』(斎藤緑雨賞)、『フィロソフィア・ヤポニカ』(伊藤整文学賞)など多数。

*著者略歴は書籍刊行時のものを表示しています。

Original Japanese Edition

ポケモンの神話学:新版 ポケットの中の野生

中沢新一 著

KADOKAWA 刊

2016/10/20

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